- In 2018, Microsoft unveiled the next ambitious entry in the first-person “Halo” first-person shooter game series: “Halo Infinite.”
- That game launches alongside the next side of the Xbox Series X this holiday season, and Microsoft has just showcased “Infinity” in action for the first time last week.
- The response from fans was drastically critical: The graphics were described as flat, and not worthy of the so-called “next-generation gaming console”.
- The game’s developer, Microsoft of 343 Industries, released a statement on Thursday promising to “address some of the feedback around the overall detail, clarity and fidelity” of the game that next.
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The prominent game for Microsoft’s upcoming Xbox, “Halo Infinite,” is facing strong criticism from fans for how it looks.
As of July 23, when the game was featured over an hour-long towards upcoming games for the Xbox X Series, fans and critics dragged the game’s visuals. They say they don̵7;t look as good as previous games, and they don’t show the powerful Microsoft next gaming console.
An extensive video from Digital Foundry digs into these criticisms, including “flat” graphics and a lack of visual detail:
On Thursday evening, Microsoft’s studio behind “Halo Infinite” released a lengthy statement intended to address the concerns.
Although it’s only a few months away from the game’s scheduled holiday launch, the studio intends to “address some of the feedback around detail, clarity, and overall fidelity.” , said 343 Industries community manager John Junyszek in a blog post.
“We’ve heard feedback coming from parts of the community regarding visuals,” he said. “While some of the response was expected and speaks to areas already underway, other aspects of the response have brought new opportunities and considerations to light that the team is taking seriously and working to assess.”
In particular, Junyszek spoke about the game’s critique of “general art style and visual fidelity” – the two “key areas being discussed” by fans. In the previous case, he defended the 343 option to return to the roots of the “Halo” series.
“With ‘Halo Infinite,’ we return to a more ‘classic’ style of art,” he said, “which was a key message dating back to the first place that revealed enthusiastic and positive responses.” Although some fans may not like it, Junyszek said “we are by this decision and we are happy to feel with so many fans around the world.”
But in the case of visual criticism, he said the studio is looking to address those concerns before launch.
Regarding the critique of visual fidelity, Junyszek said, “we have some work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.”
Notably, the version of the game shown last week is not the final version of the game: It’s “a job going on several weeks ago,” Junyszek said. This is often the case when games are shown before launch. An unfinished version of a game is captured for video and used to create a trade. As games are finalized for launch, they often receive the latest updates that need to be posted until the last minute.
In the case of “Halo Infinite,” the game is already being planned as a continuous service of sorts. “We will rely on continuous flight and response and community partnership beyond the launch as we grow and evolve the game together,” Junyszek said.
More specifically, 343 has already announced at least one visual update that came to “Halo Infinite” after launch: Ray tracing, a lighting technique that can dramatically change the game’s visuals.
Check out the full gameplay demo for “Halo Infinite” right below, and judge for yourself if “next gen” appears:
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