Community manager John Junyszek explained that there are “two key areas being discussed across the community – general art style and visual fidelity.”
“Based on our learning from Halo 4, Halo 5, and Halo Wars 2 ̵1; along with a strong community response – we decided to move back to the heritage aesthetics that defined the original trilogy. With Halo Infinite, we return to more “A classic style of art that was a key message dating back to the first place that revealed enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” patterns and items with less “noise,” though it doesn’t mean less detail. While we appreciate that this may not be everyone’s personal preference, we stand by this decision and are happy to feel it with so many fans around the world. “
“The second topic under discussion involves visual fidelity. The negative response in this area includes comments around characters and objects that look flat, simplistic and like plastic, light that feels dull and flat, and a pop-in item. We’ve read your comments, we’ve seen in-house examples of enhanced content, and yes we’ve heard the Digital Foundry’s assessments.In many ways we’re agreeing here – we have work to do to address some of these issues. areas and increase the level of loyalty and overall presentation for the final game The building used to run the campaign demo had been running for several weeks with a variety of graphics and game systems While some of the response was expected and talking to areas already under way, other aspects of the response have brought new opportunities and considerations that the team is taking seriously and working to assess. solid answers or results to share but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch. “
As for Beta / Flight Multiplayer, Junyszek reiterated what 343 chief Chris Lee stated last week, saying their plans for beta multiplayer have been affected “in large part because of the challenges they face. from home during COVID-19. “
343 isn’t sure Beta will end up happening, but is hoping “to have a chance for a wider hands-on before release.”
Halo Infinite Xbox Games Showcase Gameplay Reveal Screenshots
The micro-transactions at Halo Infinite were confirmed back in 2018, but Junyszek assured fans that Halo Infinite “will not include real money loot boxes.”
This should come as a relief, especially considering the level of personalization of the players who will be part of Halo Infinite. As Junyszek said, “If I liked the level of armor customization options in Halo: Reach, you’ll be happy.”
There were many other minor details in this post of Infinite Inquiries, including the reduction of Kill Barriers and the “Return to Battlefield” areas in the campaign to encourage exploration in the open world of ‘Halo Infinite, and confirmation that the Battle Rifle (BR75) has returned.In addition, the new hook will make its way into multiplayer, but it functions a little differently and will be available as a capturable item on the battlefield.
Halo Infinite will be released on Xbox One, Xbox Series X, and PC in the Holiday 2020. For more on the latest Halo game, be sure to check out more details about the villain and his story, because there will be no Halo Infinite 2, and why Halo Infinite will jump perfect on point for new players.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.