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Israel Wants To Use Xbox Controllers In Its Tanks, It Seems



An Elbit Systems employee operates Carmel project systems, a new combat vehicle, in Ekayim in northern Israel on August 4, 201<div class="e3lan e3lan-in-post1"></div>9.

An Elbit Systems employee operates Carmel project systems, a new combat vehicle, in Ekayim in northern Israel on August 4, 2019.
Photo: Jack Guez (Pictures of Getty)

Israel is currently testing a prototype of a new army vehicle that uses a wide range of modern technology, most notably an Xbox controller that allows soldiers to perform combat functions as if they were playing a video game.

According to The Washington Post, the tank was developed by Israel Aerospace Industries (IAI), which employed the response of both active Israeli Defense Force (IDF) soldiers and teenage civilians to develop a family system for younger generations. In addition to the Xbox controller, the prototype also has large tablets for displaying information that is common in any modern first-person shooter, such as a map, ammunition supplies, and weapons available.

“It ‘s not exactly like games Fortnite, but something like that, and amazingly they bring their skills to operational effectiveness in no time, ”said the commander of the Israeli battalion Col. Udi Tzur The Washington Post of soldiers who tested the system. “I’m telling you the truth, I didn’t think it could be achieved so quickly.”

Meir Shabtai, the general manager of IAI’s robotic systems operations, took further reflection on what soldiers ’familiarity with Xbox controllers can bring to combat: The controller is just the interface , the whole idea is to present sophisticated technology in a way that can deal with them. “

Kotaku contacted Microsoft for comment but did not hear back prior to publication.

The only open conflict Israel currently finds itself in is against the Palestinian people, many of whom are essentially limited to the ruled regions. Outdoor prisons. They cannot travel freely. They are second class citizens. Their protests against these conditions are met great aggression by the IDF, which even targets children and doctors while violently closing down dissent. When global organizations like the United Nations take steps to reduce Israel’s human rights abuses, the United States is fast block them.

All we can say is that we should not be easier or more comfortable killing someone. The more we do like war Call of Duty, the most removed humans will be from the act of killing. The monitors and controllers that fill these vehicles serve as a barrier between the user and outsiders as they do the armor of the vehicles. In the Carmel tank, we see a perfect encapsulation of the concern that was brought about during previous integrations of gaming technology with military equipment: setting up the inherent desensitization of video games to replace more capable and efficient killer young men and women.

As weapons of war have become more sophisticated, so have the ways in which the governments of the world protect soldiers from the psychological reality of taking on another human life. By combining this removes with the familiarity of a video game controller, armies are turning a hobby we love into a de facto training exercise, getting younger generations ready to reduce children or fight in the world war next. We should not be endured for this; we should be horrified.


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